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Proxy Network (Velocity / BungeeCord)

The Proxy Network tab helps you set up a proxy server that links multiple Minecraft backends under a single public address. This is the standard architecture for networks with multiple game modes.

Use Cases

  • Hub + game servers — players log into a hub and switch to survival, creative, or minigame servers
  • Load balancing — distribute players across identical backend instances
  • Single address — all servers share one public IP/port

Supported Proxy Software

SoftwareRecommendation
VelocityRecommended — modern, maintained, better security
WaterfallBungeeCord fork with more stability
BungeeCordLegacy, still widely supported

Setup Wizard

  1. Navigate to the Proxy Network tab.
  2. Click “See Detailed Setup Guide”.
  3. Follow the wizard:
    • Select proxy software — Velocity, Waterfall, or BungeeCord
    • Select backend servers — choose existing MC-Vector servers to link
    • Configure proxy port — default 25577 (must be different from backend ports)
    • Set forwarding mode — for Velocity: modern (recommended), legacy, or none

MC-Vector generates the proxy configuration file (velocity.toml or config.yml) automatically.

Example: Velocity Configuration

bind = "0.0.0.0:25577"
motd = "&3My Network"
online-mode = true
force-key-authentication = true
player-info-forwarding-mode = "modern"
[servers]
hub = "localhost:25565"
survival = "localhost:25566"
creative = "localhost:25567"
[forced-hosts]

Backend Server Requirements

For Velocity modern forwarding to work, each Paper backend server needs:

  1. In velocity.toml: player-info-forwarding-mode = "modern"
  2. In each Paper server’s config/paper-global.yml:
    proxies:
    velocity:
    enabled: true
    online-mode: true
    secret: <your-forwarding-secret>
  3. Set online-mode=false in server.properties on each backend (Velocity handles auth).

Starting the Network

  1. Start the backend servers first.
  2. Start the proxy server last.
  3. Players connect to the proxy’s address (your-ip:25577), not the backends directly.

Player Forwarding Modes

ModeUse when
modernAll backends are Paper 1.13+ with Velocity support enabled
legacyOlder BungeeCord-compatible backends
noneNo forwarding needed (all servers in offline mode)